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About the Site
The Nandryx Chronicles (TNC) is a human roleplay website where roleplayers get to roleplay humans with special abilites. The people with these abilities are separated into different groups, or, as they're more well known as, Realms. For example, all of the Air Realm people have the same basic Air Tribe tattoo on their left cheek. This signifies that they are Air Tribe, and have Air Tribe abilities. THIS ROLEPLAY IS SET IN A FUTURISTIC UNIVERSE. THERE WILL BE ADVANCED TECHNOLOGY AND MAYBE EVEN ADVANCED LANGUAGE.
Land of Nandryx
Nandryx is a fairly large land with seven realms, where different groups all dwell. Here is the color code:
Red: The Fire Tribe realm, which is otherwise known as Nander.
Blue: The Water Tribe realm, which is otherwise known as Wester.
Green: The Earth Tribe realm, which is otherwise known as Sunder.
Purple: The Shadow Tribe realm, which is otherwise known as Estill.
Yellow: The Light Tribe realm, which is otherwise known as Monsea.
Orange: The Air Tribe realm, which is otherwise known as the Dells.
No Color: Neutral land. The Middluns are where most people from other realms can socialize, while Pikka is part of the Outlands.
All kingdoms have a capital city where you will be roleplaying your character most of the time. As the realm Somnium changes, the city's name changes also. For example, when this map was recorded, the Silver-Fire Rowden was Somnium of the Fire Realm, so the capital city of Nander was called Rowden City. While Somnium for each kingdom are still being chosen, we will call the cities without Somnium the original names on this map.
Red: The Fire Tribe realm, which is otherwise known as Nander.
Blue: The Water Tribe realm, which is otherwise known as Wester.
Green: The Earth Tribe realm, which is otherwise known as Sunder.
Purple: The Shadow Tribe realm, which is otherwise known as Estill.
Yellow: The Light Tribe realm, which is otherwise known as Monsea.
Orange: The Air Tribe realm, which is otherwise known as the Dells.
No Color: Neutral land. The Middluns are where most people from other realms can socialize, while Pikka is part of the Outlands.
All kingdoms have a capital city where you will be roleplaying your character most of the time. As the realm Somnium changes, the city's name changes also. For example, when this map was recorded, the Silver-Fire Rowden was Somnium of the Fire Realm, so the capital city of Nander was called Rowden City. While Somnium for each kingdom are still being chosen, we will call the cities without Somnium the original names on this map.
Powers
Let's say you are making your character, and have reached the point where you must decide his/her powers, but have no idea what that means, or what to write. Here is the whole guide and rules to working out what you want and what you have for your character's powers.
Primary or Secondary
These are the two names we have used for the two Skill sets your character can receive in a certain element. You can only have one of these two Skill sets.
For example, in the Fire Realm, you can either be a primary or a secondary Fire, meaning you have either the Fire Skill set or Emotion Skill set, both of which have been put under the Fire element.
Somnium have access to both Skill sets of their Realm's element.
You can choose if your character is primary or secondary, or you shall be given either Skill set when your children are decided.
Realm of Air (The Dells)
Primary: Air/Electricity (Basic control/creation of air/electricity)
Secondary: Speed (Perform basic tasks with speeds up to 25 MPH)
Realm of Earth (Sunder)
Primary: Earth/Plants (Basic control/creation of earth/plants)
Secondary: Strength (Muscles harbor greater strength than people with other skills)
Realm of Fire (Nander)
Primary: Fire/Heat (Basic control/creation of fire/heat)
Secondary: Emotion (Change the mood of a single person, or everybody in one room; sense emotions)
Realm of Water (Wester)
Primary: Water/Ice (Basic control/creation of water/ice)
Secondary: Telekinesis (Move objects with your mind)
Realm of Shadow (Estill)
Primary: Shadows/Darkness (Basic control/creation of shadows/darkness)
Secondary: Illusion (Create illusions that seem real with your mind)
Realm of Light (Monsea)
Primary: Light (Basic control/creation of light)
Secondary: Healing (Heal living thing with a touch of your hand)
Primary or Secondary
These are the two names we have used for the two Skill sets your character can receive in a certain element. You can only have one of these two Skill sets.
For example, in the Fire Realm, you can either be a primary or a secondary Fire, meaning you have either the Fire Skill set or Emotion Skill set, both of which have been put under the Fire element.
Somnium have access to both Skill sets of their Realm's element.
You can choose if your character is primary or secondary, or you shall be given either Skill set when your children are decided.
Realm of Air (The Dells)
Primary: Air/Electricity (Basic control/creation of air/electricity)
Secondary: Speed (Perform basic tasks with speeds up to 25 MPH)
Realm of Earth (Sunder)
Primary: Earth/Plants (Basic control/creation of earth/plants)
Secondary: Strength (Muscles harbor greater strength than people with other skills)
Realm of Fire (Nander)
Primary: Fire/Heat (Basic control/creation of fire/heat)
Secondary: Emotion (Change the mood of a single person, or everybody in one room; sense emotions)
Realm of Water (Wester)
Primary: Water/Ice (Basic control/creation of water/ice)
Secondary: Telekinesis (Move objects with your mind)
Realm of Shadow (Estill)
Primary: Shadows/Darkness (Basic control/creation of shadows/darkness)
Secondary: Illusion (Create illusions that seem real with your mind)
Realm of Light (Monsea)
Primary: Light (Basic control/creation of light)
Secondary: Healing (Heal living thing with a touch of your hand)
Stages
Infancy => Birth to 5 years
A child is born without a tattoo. Their name is a temporary one, which will be given at birth.
Childhood => 6 to 11 years
After 6 years, the child receives his/her true name by the spirits, usually in a dream.
This name is to be kept secret except to those you trust the most. Other Realms will call you by your tattoo; if it's a pink Air Realm tattoo, they will call you Pink Air.
During childhood, boys will have blue tattoos, while girls will have pink tattoos. The location of their tattoo may very from our cheek to ankle. When a child's tattoo is activated, it will only spread a few inches away from the main tattoo.
Adolescent => 12 to 18 years
After 6 years, you've hit adolescence. Your color will change, depending on your gender; the adult color will mix with the one of your youth, making it bi-colored.
Girls will have pink/orange tattoos, boys will have blue/green tattoos. When an adolescent's tattoo is activated, it will spread about a foot or a foot and a half away from the main tattoo.
Adult => 19 years to death
After 7 years, your tattoo gains the full color of an adult. Again, the timespan can vary from person to person.
Girls will have orange tattoos, boys will have green tattoos. When an adult's tattoo is activated, it will spread a few feet (the longest being 3) away from the main tattoo. The range of the tattoo will probably vary on how powerful that adult's power is.
A child is born without a tattoo. Their name is a temporary one, which will be given at birth.
Childhood => 6 to 11 years
After 6 years, the child receives his/her true name by the spirits, usually in a dream.
This name is to be kept secret except to those you trust the most. Other Realms will call you by your tattoo; if it's a pink Air Realm tattoo, they will call you Pink Air.
During childhood, boys will have blue tattoos, while girls will have pink tattoos. The location of their tattoo may very from our cheek to ankle. When a child's tattoo is activated, it will only spread a few inches away from the main tattoo.
Adolescent => 12 to 18 years
After 6 years, you've hit adolescence. Your color will change, depending on your gender; the adult color will mix with the one of your youth, making it bi-colored.
Girls will have pink/orange tattoos, boys will have blue/green tattoos. When an adolescent's tattoo is activated, it will spread about a foot or a foot and a half away from the main tattoo.
Adult => 19 years to death
After 7 years, your tattoo gains the full color of an adult. Again, the timespan can vary from person to person.
Girls will have orange tattoos, boys will have green tattoos. When an adult's tattoo is activated, it will spread a few feet (the longest being 3) away from the main tattoo. The range of the tattoo will probably vary on how powerful that adult's power is.
Children
If your character happens to be impregnated, her player must note the website, telling us who the parents are. Don't do this without the father's player knowing; both parents need to know of the pregnancy.
What we'll do is roll a dice here.
1. Roll: GENDER
We roll a dice of 6.
1-3 eyes - Female
4-6 eyes - Male
Depending on gender count, we might shift the eyes to balance out percentages.
Example: 2 - Female
2. Roll: Skill Set
We roll a dice of 6.
1-3 eyes - Primary
4-6 eyes - Secondary
Example: 5 - Secondary
Span of pregnancy: 1 week.
What we'll do is roll a dice here.
1. Roll: GENDER
We roll a dice of 6.
1-3 eyes - Female
4-6 eyes - Male
Depending on gender count, we might shift the eyes to balance out percentages.
Example: 2 - Female
2. Roll: Skill Set
We roll a dice of 6.
1-3 eyes - Primary
4-6 eyes - Secondary
Example: 5 - Secondary
Span of pregnancy: 1 week.
Special Ranks and Professions
Somnium
A Somnium is the highest ranking of government in each Realm. They control everything. If the Somnium demands something, however horrible it may be, it shall be done.
When the Somnium dies, the child of his/her choosing (Somnium Fides) take his/her place. This child is usually from the Somnium family. If the Somnium has no children, he/she will have to choose a Somnium Fides from the city. Specials are usually the ones who go and look for 'Remarkably Gifted Children' (RGC) for the Somnium to judge.
All Somnium have a silver-element tattoo.
Somnium Cor
A Somnium Cor is the next in command. Their main job is to manage the specials of their Realm.
When the Somnium Cor dies, the child of his/her (Somnium Spes) takes his/her place. This child is usually form the Somnium Cor family. If the Somnium Cor has no children, he/she will have to choose a Somnium Spes from the city. Specials are usually the ones who go and look for 'Remarkably Gifted Children' (RGC) for the Somnium Cor to judge.
All Somnium Cor have a yellow-element tattoo.
Specials
These make up the police force/military of the Realm. It takes a very specific type of person to become a special. You must be chosen by them, you have no choice in the matter. It can be a male or female.
All Specials have gray-element tattoos.
Apprentices
These are young men and women, usually 12-20 that are in training to become specials. When apprentices are ready for the first phase of their training, they undergo the first stage of surgery, which gives them sharp orbital alloy teeth, incredible reflexes, and bones made out of aircraft ceramics (light as bamboo and hard as diamonds). When it's time for the second stage of surgery, they obtain the ability to feel vibrations with their hands and enhanced senses. When they are finally ready to become full specials, the third surgery gives them muscles sheathed with self-repairing mono filament and they are implanted with skintenna, (an antenna implanted on their spine which allows them to hear/see what the other do, talk to each other or listen to music.)
All Apprentices' tattoos correspond with their age.
The Exiled
These are the characters who have been painted in an evil light by the government of Nandryx. They have been exiled to the outlands, and live in the wild, usually on their own. Secret Word: Nanstill This usually happens when a citizen or even a special tries to resist the city's system or hack it.
Depending on the severity of their crimes, some Exiled may have a deactivated tattoo, or no tattoo at all.
Citizens
The common person of Nandryx. They all make up the bustling community of the Realms.
All Citizens' tattoos correspond with their age.
Adolescents/Children
As an adolescent/child, you do not a have a specially named place in the Realm. You are usually an Apprentice or Citizen. You may also choose to live in the convent/temple.
A Somnium is the highest ranking of government in each Realm. They control everything. If the Somnium demands something, however horrible it may be, it shall be done.
When the Somnium dies, the child of his/her choosing (Somnium Fides) take his/her place. This child is usually from the Somnium family. If the Somnium has no children, he/she will have to choose a Somnium Fides from the city. Specials are usually the ones who go and look for 'Remarkably Gifted Children' (RGC) for the Somnium to judge.
All Somnium have a silver-element tattoo.
Somnium Cor
A Somnium Cor is the next in command. Their main job is to manage the specials of their Realm.
When the Somnium Cor dies, the child of his/her (Somnium Spes) takes his/her place. This child is usually form the Somnium Cor family. If the Somnium Cor has no children, he/she will have to choose a Somnium Spes from the city. Specials are usually the ones who go and look for 'Remarkably Gifted Children' (RGC) for the Somnium Cor to judge.
All Somnium Cor have a yellow-element tattoo.
Specials
These make up the police force/military of the Realm. It takes a very specific type of person to become a special. You must be chosen by them, you have no choice in the matter. It can be a male or female.
All Specials have gray-element tattoos.
Apprentices
These are young men and women, usually 12-20 that are in training to become specials. When apprentices are ready for the first phase of their training, they undergo the first stage of surgery, which gives them sharp orbital alloy teeth, incredible reflexes, and bones made out of aircraft ceramics (light as bamboo and hard as diamonds). When it's time for the second stage of surgery, they obtain the ability to feel vibrations with their hands and enhanced senses. When they are finally ready to become full specials, the third surgery gives them muscles sheathed with self-repairing mono filament and they are implanted with skintenna, (an antenna implanted on their spine which allows them to hear/see what the other do, talk to each other or listen to music.)
All Apprentices' tattoos correspond with their age.
The Exiled
These are the characters who have been painted in an evil light by the government of Nandryx. They have been exiled to the outlands, and live in the wild, usually on their own. Secret Word: Nanstill This usually happens when a citizen or even a special tries to resist the city's system or hack it.
Depending on the severity of their crimes, some Exiled may have a deactivated tattoo, or no tattoo at all.
Citizens
The common person of Nandryx. They all make up the bustling community of the Realms.
All Citizens' tattoos correspond with their age.
Adolescents/Children
As an adolescent/child, you do not a have a specially named place in the Realm. You are usually an Apprentice or Citizen. You may also choose to live in the convent/temple.